#Mission Info $Version: 0.10 $Name: XSTR("Counting with Variables", -1) $Author: TopAce $Created: 04/24/11 at 12:14:00 $Modified: 04/24/11 at 14:08:48 $Notes: $End Notes: $Mission Desc: XSTR("This mission complements the 'Counting with Variables' tutorial on the FreeSpace Wiki.", -1) $end_multi_text +Game Type Flags: 1 +Flags: 394264 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: -190.871628, 579.765747, -172.478287 +Viewer orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.591799, 0.806085, 0.000000, -0.806085, 0.591799 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Prometheus S" 2 "Hornet" 50 "Harpoon" 16 ) #Objects ;! 10 total $Name: Alpha 1 ;! Object #0 $Class: GTF Erinyes $Team: Friendly $Location: -291.715698, 0.000000, 247.629593 $Orientation: 0.689498, 0.000000, 0.724287, 0.000000, 1.000000, 0.000000, -0.724287, 0.000000, 0.689498 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Prometheus S" "Prometheus S" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Galatea ;! Object #1 $Class: GTD Orion $Team: Friendly $Location: -532.084656, -0.000000, 564.649658 $Orientation: -0.029200, 0.000000, -0.999574, 0.000000, 1.000000, 0.000000, 0.999574, 0.000000, -0.029200 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "invulnerable" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: Escape Pod 1 ;! Object #2 $Class: GTEP Hermes $Team: Friendly $Location: 50.433769, -0.000000, 91.400162 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Galatea $Arrival Cue: ( has-time-elapsed 5 ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 7 "Escape Pod 1" ) $Determination: 10 +Flags: ( "cargo-known" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 100 +Group: 0 +Use Table Score: +Score: 5 $Name: Escape Pod 2 ;! Object #3 $Class: GTEP Hermes $Team: Friendly $Location: 68.838524, -0.000000, 93.352188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Galatea $Arrival Cue: ( has-arrived-delay 5 "Escape Pod 1" ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 7 "Escape Pod 2" ) $Determination: 10 +Flags: ( "cargo-known" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 100 +Group: 0 +Use Table Score: +Score: 5 $Name: Escape Pod 3 ;! Object #4 $Class: GTEP Hermes $Team: Friendly $Location: 84.497131, -0.000000, 93.352180 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Galatea $Arrival Cue: ( has-arrived-delay 5 "Escape Pod 2" ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 7 "Escape Pod 3" ) $Determination: 10 +Flags: ( "cargo-known" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 100 +Group: 0 +Use Table Score: +Score: 5 $Name: Escape Pod 4 ;! Object #5 $Class: GTEP Hermes $Team: Friendly $Location: 99.553490, -0.000000, 93.352188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Galatea $Arrival Cue: ( has-arrived-delay 5 "Escape Pod 3" ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 7 "Escape Pod 4" ) $Determination: 10 +Flags: ( "cargo-known" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 100 +Group: 0 +Use Table Score: +Score: 5 $Name: Escape Pod 5 ;! Object #6 $Class: GTEP Hermes $Team: Friendly $Location: 47.748928, -0.000000, 68.486229 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Galatea $Arrival Cue: ( has-arrived-delay 5 "Escape Pod 4" ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 7 "Escape Pod 5" ) $Determination: 10 +Flags: ( "cargo-known" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 100 +Group: 0 +Use Table Score: +Score: 5 $Name: Escape Pod 6 ;! Object #7 $Class: GTEP Hermes $Team: Friendly $Location: 65.829918, -0.000000, 68.198166 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Galatea $Arrival Cue: ( has-arrived-delay 5 "Escape Pod 5" ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 7 "Escape Pod 6" ) $Determination: 10 +Flags: ( "cargo-known" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 100 +Group: 0 +Use Table Score: +Score: 5 $Name: Escape Pod 7 ;! Object #8 $Class: GTEP Hermes $Team: Friendly $Location: 80.410019, -0.000000, 69.933113 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Galatea $Arrival Cue: ( has-arrived-delay 5 "Escape Pod 6" ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 7 "Escape Pod 7" ) $Determination: 10 +Flags: ( "cargo-known" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 100 +Group: 0 +Use Table Score: +Score: 5 $Name: Escape Pod 8 ;! Object #9 $Class: GTEP Hermes $Team: Friendly $Location: 103.969719, -0.000000, 69.933105 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Galatea $Arrival Cue: ( has-arrived-delay 5 "Escape Pod 7" ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 7 "Escape Pod 8" ) $Determination: 10 +Flags: ( "cargo-known" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 100 +Group: 0 +Use Table Score: +Score: 5 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 0 total #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 $Bitmap List: $Sun: SunWhite +Angles: 2.076940 0.000000 0.000000 +Scale: 1.000000 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End